


No, you didn’t accidentally change your app’s settings. But I don't have to worry about them suddenly fighting and beating me up because they keep dying all the time.If you’ve opened Steam today, you might’ve noticed some distinct changes.

But then if I want to play it with my nieces and nephews, we've provided features such as being able to set both my nephews to have infinite health, and I can play with two hearts and still get the challenge. It's enjoyable and Grant and I can play it together and feel challenged. “So the way we view it is: Us as platform fans who grew up as platform fans and are still platform fans can play this. I asked Grand-Strutton and Lead Designer Grant Allen what the target audience was that they were aiming for, and they told me that while it’s a family game, that doesn’t mean it's a kid's game. I definitely got the impression that the game felt pretty easy, but that’s based on 20 minutes of play from literally the beginning of the game. This is further reinforced by the art style which evokes that classic morning cartoon feel, but with a modern sheen.Īnswer See ResultsMy time with Illusion Island was brief, so I can’t really comment on many of the deeper mechanics beyond just jumps, double jumps, and wall jumps. It’s a joyous comedic tone that echoes the animated shows and movies we know these characters from so well.

Seeing Donald’s reaction to his gift was a joy, and I imagine it’s going to be a recurring gag throughout the game that I very much look forward to seeing more of. Mickey got a pencil, Minnie got climbing gear, Goofy a fork, and Donald… a plunger. There was a fun cutscene where every character was granted their own item that represented the ability. I only had the opportunity to play as Minnie, so I didn’t get to experience the feeling of the other characters myself, but one of the things that I really enjoyed was when I got the ability to use wall jumps. So it's a really fun challenge to overcome.” “So it's very strange because the reality is they're all the same, but they all feel really different when you play as each of them. Then we animate it around that,” said Grand-Scrutton. “We use kind of a toy analogy in which we said that okay, if we view Minnie as a paper airplane, we view Goofy as a slinky, Donald as a slingshot, and Mickey as a bouncy ball. So they made it so that, fundamentally, every character plays the same, but each feels different thanks to each of their animation styles.
